Monday, 8 January 2018

NPCs 4 U | Anna and Yuri Zone

Anna and Yuri are a pair of PCs from our current campaign set in London in the 2030s. Yuri died in a gunfight a while back, but his cadaver is kept on ice and he is slowly being used as spare parts for his 'sister' Anna. They are presented here for you to use as PCs or NPCs in your games of Cyberpunk 2020.

The Zone Twins

Smuggled into London by human trafficker Able Orlov, after escaping a Haruna Biotech ‘farm’ outside Constanța, in Dobrogea Province, Romania. The Zone twins escaped the smuggler almost immediately, and have been looking out for each other ever since. They are (unknown to them) third generation Haruna clonals, originally grown for clients waging their flash-wars across the Ukraine, Moldova and the Trans-Dniester Autonomous Region.

Both Anna and Yuri have close shaved brown crewcuts and sport QRS codes on the backs of their necks. Their skin is pale, as are their piercing pale blue eyes. The twins’ bodies are also tattooed with their blood type, as well as connection points for interfacing with powered armour suits, although the plugs have not yet been installed.

They dress in loose, comfortable clothes - cargo pants (although Anna’s are cut off at the calf), hi-top sneakers, layers of t-shirts and tops, with oversized military armour jackets. Yuri also wears fingerless tactical gloves with reinforced knuckles and palms. They both look to be about 14 years old.


Anna Zone

INT: 7  REF: 11/10   TECH: 5  COOL: 8  ATTR: 4  LUCK: 4  MA: 10  BODY: 7/10   EMP: 8/5

RUN: 30m   LEAP: 7.5m   LIFT: 100     SAVE: 10/     BTM: -4/  
DAM: +2     REP: 0

Humanity: 80/41   Skill Points: 54





Skills:
Combat Sense 5   Awareness/Notice 4   Handgun 4 (+1)   Martial Arts: Sambo (x3) 3
Melee 2   Weaponsmith 3   Rifle 4 (+1)   SMG 5 (+1)   Athletics 6   Stealth 5   Resist Torture/Drugs 3
Hide/Evade 2   Wilderness Survival 2   Heavy Weapons 3   Electronic Security 5

Cybernetics:
Neural Processor (w AR plug-in)            2HL  1000eb
Cyber Audio - Basic Module                    3HL 500eb
Implanted Radio Link                            1HL 100eb
Anti Dazzle Nictating Membranes (+4)    1HL 500eb
UV/IR Blockers (UV/IR resistance)    2HL 1500eb
Nasal Filters (70% effective)                    2HL 60eb
Wireless Smartgun Link (+1)                    1HL 300eb
Adv. Muscle & Bone Lace (BOD+3)    3HL 3000eb
Speed Grafts (MA+2)                            3HL 750eb
Neural Bridge (Ambidextrous)            4HL 600eb
Erased Fingerprints                                    -     100eb
Enhanced Sight: IR, Teleoptics            4HL 1200eb
Coryimbic Implant (plug & upto 6 chips) 4HL 500eb
Reflex Enhancement (REF+2)            5HL 3500eb
Synthskin (stored camo patterns)            2HL 400eb
Skinweave (SP12, Diff 20 to spot)            2HL 2000eb
                                   
                                      Total Cost:    39HL 16,010eb

Gear:
Olive Drab Light Armour Jacket (SP14)
(EV -1 - 2nd layer; SP17)                         200eb
Black Nylon Shoulder Holster                 20eb
Kalashnikov A-80 7.62 Assault Rifle         1100eb
(standard smartlink with cable - Cory Plugs)
Dai Lung Streetmaster 10mm Automatic         500eb
(standard smartlink with cable - Cory Plugs)
Box of 50 10mm for the Streetmaster         15eb
3 Spare Streetmaster 12-round Clips         30eb
2 Boxes of 100 7.62 Caseless for the A-80         80eb
2 Spare A-80 Plastic 35-round Clips         40eb
Electronic Toolkit                                         100eb
First Aid Kit                                                 10eb
2x Motion Sensors                                         80eb
Samsung Disposable Cell Phone (10 calls)         30eb

                                               Total Cost: 2205eb

Remaining Euro: 395eb



Yuri Zone

INT: 7/6  REF: 11/10   TECH: 5  COOL: 9  ATTR: 4  LUCK: 4  MA: 10
BODY: 7/10   EMP: 7/4

RUN: 30m   LEAP: 7.5m   LIFT: 100     SAVE: 10/     BTM: -4/  
DAM: +2     REP: 0

Humanity: 70/31   Skill Points: 54





Skills:
Combat Sense 5   Awareness/Notice 4   Handgun 4 (+1)   Martial Arts: Sambo (x3) 3
Melee 4   Weaponsmith 3   Rifle 4 (+1)   SMG 5 (+1)   Athletics 6   Stealth 5   Strength Feat 3
Hide/Evade 2   Wilderness Survival 2   Heavy Weapons 3   Demolitions 3

Cybernetics:
Neural Processor (w AR plug-in)            2HL  1000eb
Cyber Audio - Basic Module                    3HL 500eb
Implanted Radio Link                            1HL 100eb
Anti Dazzle Nictating Membranes (+4)    1HL 500eb
UV/IR Blockers (UV/IR resistance)    2HL 1500eb
Nasal Filters (70% effective)                    2HL 60eb
Wireless Smartgun Link (+1)                    1HL 300eb
Adv. Muscle & Bone Lace (BOD+3)    3HL 3000eb
Speed Grafts (MA+2)                            3HL 750eb
Neural Bridge (Ambidextrous)            4HL 600eb
Erased Fingerprints                                    -     100eb
Enhanced Sight: IR, Teleoptics            4HL 1200eb
Coryimbic Implant (plug & upto 6 chips) 4HL 500eb
Reflex Enhancement (REF+2)            5HL 3500eb
Synthskin (stored camo patterns)            2HL 400eb
Skinweave (SP12, Diff 20 to spot)            2HL 2000eb
                                   
                                      Total Cost:    39HL 16,010eb

Gear:
Urban Multicam Light Armour Jacket (SP14)
(EV -1 - 2nd layer; SP17)                         200eb
Tactical Gloves (+1 Damage)                         70eb
Black Nylon Shoulder Holster                  20eb
H&K MPK-11 12mm Heavy SMG                 1400eb
(standard smartlink with cable - Cory Plugs)
Budget Arms Auto 3 11mm Automatic         700eb
(standard smartlink with cable - Cory Plugs)
Box of 50 11mm for the Auto 3                 20eb
3 Spare Auto 3 8-round Clips                         30eb
2 Boxes of 100 12mm Caseless for the MPK-11 80eb
2 Spare MPK-11 Plastic 30-round Clips 40eb
First Aid Kit                                                 10eb
Samsung Disposable Cell Phone (10 calls)         30eb

                                               Total Cost: 2600eb

Remaining Euro: 150eb


I hope you find these two dangerous child-soldier clones useful in your games. Let me know in the comments if you manage to use them in anger.

Keep your eye on the blog for more NPCs 4 U.

Sunday, 24 December 2017

Happy Holidays & The Future

I know this blog has been mighty quiet the second half of this year (my last post was in May!), but I wanted to take this opportunity to thank everyone who has supported me this year, especially those of you who have downloaded Augmented Reality, or bought a copy from Lulu. You are all awesome!

I'd also like to wish my Neural Archive readers and G+ followers a very Happy Holidays and I sincerely hope that CyberSanta brings you all you wish for!

Season's algorithms of synthesised joy to all.

Looking to the future (no pun intended), I'm hoping to release another project in 2018, currently under the working title of Mission Creep. If all goes to plan, Mission Creep will be a procedural adventure generation kit for cyberpunk roleplaying games, and the perfect companion to Augmented Reality. So keep an eye on the blog over the coming months for status updates and sneak peaks as things progress.

All the best! See you next year.

Tuesday, 23 May 2017

Augmented Reality Review From The Questing Beast

There I was, scratching my head wondering why there's been an overnight spike in Augmented Reality city kit downloads… And then I discover this extremely positive video review by Ben Milton, presenter of the Questing Beast. This guy totally gets it!

So, thanks Beast!

You can check out the review here:
https://www.youtube.com/watch?v=ag9izYGiZ8E


And while you're there, take a look at Ben's other reviews; there's a great selection of OSR classics and hot small press covered. The Beast is obviously a man of good taste. ;)

The Neural Archive recommends.

Friday, 19 May 2017

Not Dead, Just Ink-Bothering


Cover by Matt Hildebrand

Trigger Warning! OSR D&D words! Severe lack of Cyberpunkery!


Gavin Norman, of the excellent City of Iron blog and Necrotic Gnome Productions, very kindly invited me to wrangle some inks and turn the resulting marks into a Dolmenwood beastie for the sixth issue of the very excellent Wormskin.

So I did. And I illustrated the hideous kelpie.

The issue is available through RPGNow, er… now!

Behold!

http://www.rpgnow.com/product/211614/Wormskin-Issue-6


  • The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood.
  • The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF).
  • Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood.
  • The most important people and places of Prigwort.
  • Spirituous beverages generator.
  • The Baker's Dozen: an adventure locale involving an enchanted bakery and its thirteen inhabitants.
  • The Gingerbread Grimoire: four spells of yeast and spice.
  • Monsters of the Wood: kelpie, black bile wyrm, phlegm wyrm, blood wyrm, yellow bile wyrm.

WORMSKIN periodically details a place called Dolmenwood, an isolated, woodland setting for tabletop fantasy games that, if the referee so chooses, can be dropped into an existing campaign world without much fuss. (Locate Dolmenwood in some out-of-the-way, temperate, and well-watered area within reasonable distance of a small kingdom or principality.)

WORMSKIN serves as a means of exploring this mythical Wood, revealing the contents of the many hexes of its map and detailing procedures for generating adventures within its brambled bounds. Various aspects of the setting will be treated as well, including new classes, spells, magic, monsters, and sundry ephemera.

Material in WORMSKIN is designed for use with B/X, Labyrinth Lord, and other old-school adventure games.

Friday, 10 March 2017

Augmented Reality, En Francais

The very cool indie game designer, Tiburce Guyard, will be creating a French translation of Augmented Reality, and is offering it as a stretch goal for his translation of Hamish Cameron's excellent The Sprawl game.

Check it out!

https://fr.ulule.com/the-sprawl-jdr-cyberpunk/






English language editions are still available in PDF here and Print On Demand here.

Monday, 20 February 2017

She's Coming For You Tucker

"She feels the elevator slowing.

She squats on her haunches in its graffiti covered confines and takes a long, deep breath. Slowly, she traces a line across her ribs with the Sony-Diahatsu, pulling the gun from its hiding place beneath the black vinyl raincoat. It hums softly as it connects to her cloud, the synthesis of their shared awareness makes her shiver.

The paint-spattered doors rattle open and she's up and moving, the fresh Haruna derm barely taking the edge off her pain. Last night, in the Whitechapel NoGo, Tucker's graftees were uncharacteristically thorough.

Gun in hand, she strides down the habstack's corridor with purpose, boosted synapses triggering her headware. She sends her mind snaking through the building's system. As she closes on 303, persuasive algorithms whisper their way through the apartment's sentrynet, fragmenting budget encryption, an expert seduction of dollar store AI.

The door pops and she's in.

Without breaking her stride, she squeezes the trigger. Three tightly spaced stitchers hit Tucker's centre of mass, penetrate and then erupt, graphene monowires eviscerating him from the inside."



The Oni. Just in case.

Sony-Diahatsu Oni 
Medium Needle Gun

Type: P  Acc.: +1  Avail.: R  Con.: J  Shots: 30  ROF: 1/3/20  Damage: see below  Reliability: VR  Range: 50m Cost: 500eb

Basic Needle Rounds: 1D6+3AP per round (box of 200 for 250eb)

HE Needle Rounds: 4D6 per round (box of 200 for 600eb)

Stitcher* Needle Rounds: 1D6AP per round going in, a further 2D6 per round coming out (box of 200 for 500eb)

Nerve Burner Needle Rounds: 1D6AP per round plus a STUN save, minus the number of rounds that hit (box of 200 for 450eb)

*Needle rounds that deploy a monofilament tail, like a messed up flagella on a carbon spermatozoa. So, they do damage on entry, but, not penetrating very deeply, the filaments work their way back to the surface, liquidising matter as they extend.

Kickstarter. Just in case.
Haruna MediCare™ Kickstarter Derms

A combination of fast acting drugs, including amphetamines and anaesthetics, delivered by nano-carriers absorbed through the skin from the adhesive patch, guaranteed to get an injured or shocked person back on their feet in no time.

Kickstarter derms are supplied in a strip of 12 individual foil packets, 1 strip per box, RRP 120eb.

Can be applied to an already stunned and unconscious character. Providing they pass an unmodified STUN save, they will come round. If they fail, they can try again next round, if the patch is still in place. Applying numerous patches may cause palpitations, or even a heart attack.

Duration: 30 minutes

If more damage is taken, for the duration of the dose, treat the user as if they were fitted with a Pain Editor (no further STUN saves, but Death Saves still required).

Also known as Resurrection Pads, 9-1-1s or Lazarus Patches*

Haruna MediCare take no responsibility for any inhibiting effects on SpeedHeal applications, or other nanite delivered recovery methods (GM discretion).


*Taken from the excellent Stars Without Number from Sine Nomine Publishing.

Wednesday, 15 February 2017

Proxies and Go-Betweens

After your PCs have received a cloak and dagger contact, their mysterious and paranoid patron may still feel it's too dangerous, or too early, to deal with them directly. So they utilise a proxy.


50 Covert Go-Betweens

D100

01-02  Cold and aloof, an AI calling itself Brief Moment Of Agony instructs the PCs to attend ‘an interview’ later today, at a half-finished habstack an hour’s drive away

03-04  Notorious fixer, Sonny De Silva, contracted by client, goes through the motions of vetting the PCs before agreeing to meet them at the Below Zero nightclub to discuss the potential job

05-06  Arriving at the specified meet, the players must disable their AR filters to discuss the operation with a creepy anachronistic house boy who suddenly appears in the room (a net avatar of the client)

07-08  Out of work sim actor, Aiden Odel, is blackmailed into playing the role of deceased fixer Harrison Fulwood, to discuss the operation and record everything on outmoded implants, for insurance

09-10  Dr Vijay Ravinder Hazari, the client's personal physician, has been instructed to invite the PCs to his secure private clinic to discuss a potential job, the client monitoring dealings from a security suite on-site

11-12  The PCs will initially meet with a gender-reversed clone of their potential client, who happens to be their fiercely protective and loyal bio-incestious lover, loaded with cutting edge weapon implants

13-14  The client has promised to erase the misdemeanours of corrupt cop Sam LaTorra, providing he leans on the PCs hard enough to get them to take the client's job, no questions asked

15-16  Fixer and talent scout, Francis Dormandy, sought out the PCs for the client, based on specific requirements, PC reputations and known skill set, plus he has information on some of their more unsavoury activities, which would conveniently 'disappear' should they agree to come onboard

17-18  Concerned colleague JJ Parrus has decided to take action and hire the PCs secretly to help deal with his co-worker's problem, but, while well meaning, JJ has just made things way more complicated

19-20  goon_feeder, an obnoxious online troll/stalker, has selected the PCs deliberately to make the supposed 'client's' life much more difficult and a lot more dangerous

21-22  Voice 2.0 ®, an off-the-shelf software assistant, is tasked with convincing the PCs that working for the client would be both ethical and rewarding, as well as a unique opportunity for personal development, fame and fortune

23-24  Jackson DeWalt, the client’s BFF, college roommate and on-off lover, has been co-opted by the client to deal with the PCs on the client's behalf, hoping that Jackson will get caught in the crossfire

25-26  A semi-intelligent and complex algorithm chose the PCs for the client from parameters provided, and considers the briefing stage as part of the selection process

27-28  Transpinay hacker collective, headed by sleazy fixer Monty Schwab, is tasked with hosting a meeting with the PCs in a Filipino gaming virtual, behind one of Monty's ubiquitous paywalls

29-30  An extremely attractive individual, tweaked with artificial pheromones, is sent to discuss the details, self-identifiying as the client's closest ally and long term fuck buddy

31-32  Ruthless lifestyle coach Charlotte Mills hires the PCs to perform certain tasks that will reduce the client's stress and anxiety, dealing with the PCs on the client's behalf as part of her remit, all of which should lead to a measurable increase in her client's well being

33-34  The wealthy client's psychotic drug dealer, Ninja Euros, has been pressurised into dealing with the PCs as "he knows those sorts of people" and is decidedly unhappy about it

35-36  Dominic Teeth, an uplifted and cyber-enhanced mandrill with anger management issues, hosts the PCs in an office at the back of an ultimate fighting dojo, discussing the job for his 'handler' in a surprisingly professional manner

37-38  Khun Kom Sa (Thai for 'Mr. Handsome'), greasy Thaiwanese club owner and pimp in his early fifties, arranges to discuss the job in a rooftop pocket park in an affluent suburb, at a time of their choosing, where he takes a shine to the most alpha PC in the group

39-40  Apparently, the client had a dream about the PCs, did some digging and wants to hire them, according to the android barista the PCs have come to see at the airport's Hyperlife™ concession café

41-42  Blackmailed and RFID tagged call girl, Candy Vision, pressured into meeting and convincing the PCs to take on the job, any way she can, no matter what

43-44  Bhin Xuyen syndicate foot soldier, Kha Cong Thu, happily brings the PCs onboard, telling them everything he knows about the job, knowing he is now owed a BIG favour by the client

45-46  The actual client will meet them in a pink polymer room at GoGeisha!™, a utilitarian brothel franchise above a backstreet augshop, but employs holoprojection, appearing only as a vague fractal blur

47-48  The client has dispatched a cloned double of themselves to make contact with the PCs, failing to realise that the clone is controlled by the corporation, and it is setting a larger company plan in motion

49-50  The client has Hygge-1, their smart-home AI programmed for enhanced conversational skills,  contact the PCs for them, hoping it's cosy, reassuring tones and gentle wit will win them over

51-52  Terrified of being compromised in meat-space, the client uploads a temporary fragment of their consciousness to the net, and relies on this digital ghost to negotiate with the PCs

53-54  Geoff Skinner, muddled geriatric, paid to pass operational detail to the PCs, will meet wherever, providing they pay his bus fare; accompanied by Catalina, his hot, but indifferent, meds manager

55-56  Well briefed but irrational junky called Scurv, paid to tell the PCs where to meet the client regarding the job, takes an inconvenient accidental overdose before he can pass on all the necessary info, which the PCs may have to deal with

57-58  The client's no-nonsense war veteran buddy, Oscar Weiss, put himself forward to talk to the "street scum" PCs to ensure they understand the client "is most certainly not fucking about"

59-60  The PCs are rapidly briefed by the client’s self-aware defence net, as the client lies injured and bleeding out, in need of immediate assistance or evacuation

61-62  The client's estranged ex-partner and desperate drug addict, Christine Avery, manipulated into meeting the PCs, exaggerates the threat level, bad mouths the client and agrees to pay the PCs whatever they want

63-64  The Vent 3 Cerebral Commonwealth, a self-aware nano swarm hiding in an overpopulated social housing complex, have chosen to hire the PCs on behalf of the client, for their own inscrutable reasons

65-66  The client has contracted Reputelligent Inc., a gig economy employment agency, to gauge the PCs’ interest, and to lay down a few ground rules once the legally watertight online contract is completed

67-68  Paranoid hacker, Domino State, a long term associate of the prospective client, has agreed to deal with the PCs on the client's behalf, but doesn't trust any of them and will constantly monitor their progress, infiltrating their neural processors

69-70  The PCs are contacted by IdSecure™, a memory insurance company, as the policy has been triggered by the client being in a coma, clear instructions stipulating that the PCs in particular be given a secure brief in the event of this happening

71-72  The client's professional agent, Zen Warner, will facilitate the hiring of, and subsequent dealings with, the PCs, and will secure the services of another team should the PCs be perceived as working against the best interests of his client

73-74  With a fat buddha-faced, fixed smile, Mao Tse-Tungsten, the client’s cold, cyborg security consultant and bodyguard, will pass on the details of the job to the PCs, but would rather be performing the task himself

75-76  The client's gruff and syndicate-connected Ukrainian driver, Antin Shevchenko, begrudgingly deals with the PCs for his employer, making it abundantly clear that he neither likes, nor trusts, them

77-78  Unbeknown to the PCs, and depending on the contact method, the client will deal with the PCs directly, utilising voice modulation (phone), an obfuscating avatar (VR) or a misleading disposable v-mail

79-80  Hannah Black, the client’s long suffering PA, is sent to put forward an offer to the PCs with no regard for her safety, but still maintains her employers anonymity, despite being deathly afraid

81-82  Eminent lawyer, Blanche Portillo, requires the PCs to attend her offices in the Corporate District to discuss a matter of importance with regards to her client, who will also be present

83-84  The PCs are summoned to meet with the client’s full cyborg 'mindstream transference' guru, who calls himself Quiet Mountain, finding him in the lotus position in the middle of an empty warehouse, where he will brief the PCs in hushed tones, following an hour or more of silence

85-86  The client’s so-called ‘business partner’, the confrontation averse Felix Dixon, volunteered to meet with the PCs, and is hoping to con them into sorting out a problem of his own as part of the operation

87-88  Able3, one of the client's loyal synthetics, is sent to discuss the job proposal for his owner, and appears polite, placid and timid, unless the PCs refuse the offer, at which point Able3 will attempt to kill them all using his incredible strength, to hide his master's plans

89-90  The client’s lover, entrusted with finding a deniable team, has been compromised by the client's enemies, and has selected the PCs in the hope that they will screw it all up, and is deliberately failing to pass on crucial information

91-92  Arriving by aerocab, Dr Paula Wozniak, the client's augmentation councillor, has agreed to speak to the PCs for the client, but is concerned that the client is suffering from some sort of implant triggered delusion and tries to negotiate a cut of the money for the 'phantom' job

93-94  Emil Santiago, private detective to the rich and powerful, is contracted to vet, brief and pay the PCs on his client's behalf; Emil is both self-serving and corrupt and may well sell them all out

95-96  Close friend of the client, Akira Churchyard, will pass on information for the job to the PCs, but is working as a freelance investigative reporter, and hopes to turn this job into his big break

97-98  The client’s extremely wealthy and powerful father will communicate with the PCs on his offspring's behalf, as he just doesn't trust his child's judgement, nor their financial acumen

99-100  Having been previously messaged with a single, obscure word, the PCs are met in a hotel room by Lorelei Jones, a mnemonic courier who asks them to "Just say the word", which triggers her savant mode